Studies have shown that gaming improves both spatial awareness and navigation skills. I often face barriers when navigating the world, so it’s thrilling when I get to experience driving a fast car in the dystopian London of Watch Dogs Legion, swinging through New York as Spider-Man or climbing a mountain on a secret pirate island as Nathan Drake in Uncharted 4. This is particularly important to me as a low vision gamer. One of the joys of gaming are the places you get to explore that you would never be able to visit in real life. As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone. We invited visually impaired video gamer, activist and campaigner Dr Amy Kavanagh to compile a list of games with helpful, well thought out and intuitive navigation. It offers a chance to pause, take in the action and the world as you pan the camera, frame an image or adjust the depth of field.įinally there are games like Animal Crossing, Conan Exiles, that don't offer specific meditation but let you sit on benches, stare out to see, or watch the sun rise. There are also games that offer Photo modes that don't specifically depict the feature as meditation. Spiritfarer is similar, you have to find a snake named Summer and complete their quests to be invited to meditate with them. Or there are hidden moments of meditation in games like Uncharted The Lost Legacy where Chloe will work through her Yoga poses on top of a tower. In The Witcher 3 you can stop and meditate to restore your health and pass time. In Assassin's Creed Odyssey, Origins and Valhalla you can use meditation to see the sun to quickly shift across the sky. Stopping in Death Stranding or Ghost of Tsushima means you can simply sit and relax. Then there is Sky Children of the Light where you need to go to special locations to meditate.Įven violent or desolate games can offer powerful moments of stillness. Then there is Journey that allow us to sit when we stop moving or Flower that encourages us to slow our pace with scenes of where we have just been. Games like Kena depict the breath slowing and draw attention to the sights and sounds of the natural world. This can be a specific meditate option, like in Sable, or the ability to get your character to sit and listen when you stop moving, this is a powerful way to get a taste of how meditation in real life can help us come back to ourselves and in so doing, rediscover the world around us. The games in this are those that include the chance to get your character to actually stop and meditate themselves. We have other lists of games that players use to gain a sense of calm or meditative state. However, some games create space for us to pause the action, sit, and take in the environments they have created. They invite us to continually engage and interact with the worlds they create. They invite us onto a ride that takes us to all sorts of places. The games in this list use these two things to create experiences that engage on a deeper level. Voices and choices are a large part of what it means to be human. These games use the immersion of the human voice and branching stories to create engaging experiences. Then there are games for older players like Detroit: Become Human, Last Stop, Grand Theft Auto, Twelve Minutes and Heavy Rain combine branching stories and fully voiced characters. Other games like South of the Circle, Before Your Eyes, Firewatch and It Takes Two offer fully voiced experiences with choices that don't create new endings but still add a sense of involvement. Games like the Frog's Princess, King of Dragon Pass and Call of the Sea offer a story-book feel with branching narrative that can be a novel way for younger players to discover the joy of stories. For former reduces friction for the player. Choices have a tangible effect on how things turn out. While some video games revel in the density and effort required to discover the narrative in their virtual worlds, others want to make it as easy and accessible to make their story your own. The Legend of Zelda: Breath of the Wild (2017) The Legend of Zelda: Skyward Sword (2011) The Legend of Zelda: Ocarina of Time (1998) These perfect scores are far and few between: It was three years before Edge gave a game a rating of ten out of ten. Started in 1993, it became known for good writing and a high bar for game scores. Edge Magazine is a prestigious and long running print magazine.
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